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Plunkett's Entertainment & Media Industry Almanac 2013: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
Price:
$349.99
Publisher:
Plunkett Research
Publication: Date:
8 Feb 2013
No. of Pages:
661
Delivery Format:
PDF
Product Code:
PL-130211
Description
Table of Contents
Key Features:
• Industry trends analysis, market data and competitive intelligence
• Market forecasts and Industry Statistics
• Industry Associations and Professional Societies List
• In-Depth Profiles of hundreds of leading companies
• Industry Glossary
• Buyer may register for free access to search and export data at Plunkett Research Online
• Link to our 5-minute video overview of this industry
Statistical Tables Provided: 16
Companies Profiled: 473
Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
-What are the financial results of the leading companies?
-What are the names and titles of top executives?
-What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry
2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iPod and iTunes Set the Standard in the Music Industry/Pandora and Spotify Grow
5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery
6) Casino Expansion Underway in Select Locations, including Asia
7) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard
8) Radio Via IP Grows/The Era of Digital Radio Begins
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10) Cable and Satellite TV Lose Subscribers to Internet and Wireless Options
11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Reap Extra Revenues
12) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market
13) Television Ads Evolve to Face New Challenges
14) High-Definition Grows—UHDTV and Blu-ray DVDs/3-D TV Disappoints
15) Movie Attendance Rises/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences
16) China and India Expand Film and TV Production Activity
17) Global Broadband Market Nears 2 Billion Subscribers, Fixed and Wireless
18) Entertainment-Based Retailing, including Power Towns
19) Videos Via Cellphone and Mobile TV Gain Subscribers
20) Newspapers and Magazines Face Difficult Times
21) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
22) Virtual Worlds Open Up New Revenue Sources for Games Publishers
23) 3-D Games Open New Opportunities/Some Safety Concerns Arise
24) Multiplayer Gaming (MMORPGs) is Strong Worldwide
25) Online Play/Social Gaming on the Rise
26) App Downloads Reach Nearly 50 Billion Yearly
Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Overview
2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2012
3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2007-2012
4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2011
5) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
6) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2012
8) Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2012
9) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
10) Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
11) Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.: 2007-2012
12) Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2011
13) Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2012
14) Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2012
15) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2011
16) Employment in Selected Information & Entertainment Industries, U.S.: 2007-Nov. 2012
Introduction 1
How to Use This Book 3
Chapter 1: Major Trends Affecting the Entertainment & Media Industry 6
1) Introduction to the Entertainment & Media Industry 7
2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 9
3) DVR Market Evolves/Time-Shifting Hurts Advertisers 11
4) Apple’s iPod and iTunes Set the Standard in the Music Industry/Pandora and Spotify Grow 12
5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery 14
6) Casino Expansion Underway in Select Locations, including Asia 17
7) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard 18
8) Radio Via IP Grows/The Era of Digital Radio Begins 20
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content 21
10) Cable and Satellite TV Lose Subscribers to Internet and Wireless Options 22
11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Reap Extra Revenues 24
12) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market 24
13) Television Ads Evolve to Face New Challenges 25
14) High-Definition Grows—UHDTV and Blu-ray DVDs/3-D TV Disappoints 26
15) Movie Attendance Rises/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences 28
16) China and India Expand Film and TV Production Activity 29
17) Global Broadband Market Nears 2 Billion Subscribers, Fixed and Wireless 30
18) Entertainment-Based Retailing, including Power Towns 31
19) Videos Via Cellphone and Mobile TV Gain Subscribers 32
20) Newspapers and Magazines Face Difficult Times 33
21) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 35
22) Virtual Worlds Open Up New Revenue Sources for Games Publishers 36
23) 3-D Games Open New Opportunities/Some Safety Concerns Arise 37
24) Multiplayer Gaming (MMORPGs) is Strong Worldwide 37
25) Online Play/Social Gaming on the Rise 37
26) App Downloads Reach Nearly 50 Billion Yearly 39
Chapter 2: Entertainment & Media Industry Statistics 40
Entertainment & Media Industry Overview 41
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2012 42
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2007-2012 43
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2011 44
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012 45
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012 46
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2012 47
Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2012 48
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2012 49
Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2007-2012 50
Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.: 2007-2012 51
Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2011 52
Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2012 53
Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2012 54
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2011 55
Employment in Selected Information & Entertainment Industries, U.S.: 2007-Nov. 2012 56
Chapter 3: Important Entertainment & Media Industry Contacts 57
(Addresses, Phone Numbers and Internet Sites)
Chapter 4: THE ENTERTAINMENT 500:
Who They Are and How They Were Chosen 99
Industry List, With Codes 100
Index of Companies Within Industry Groups 102
Alphabetical Index 114
Index of Headquarters Location by U.S. State 118
Index of Non-U.S. Headquarters Location by Country 122
Individual Data Profiles on Each of THE ENTERTAINMENT 500 124
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities 599
Index by Subsidiaries, Brand Names and Selected Affiliations 601
A Short Entertainment & Media Industry Glossary 628
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